Thursday, March 11, 2010
Blog Post # 1
I'd have to say very few, if any website that I visit has any self generated content. I kill hours when I should be working watching Youtube videos, reading Wikipedia pages, checking up on Facebook, or looking at Cracked.com. I like the variety user based content gives to the media that you’re viewing because instead of having opinions channeled through one solitary set of values, what you get is a combination of a whole.
I think my favorite aspect of sites based off of user input is the proliferation of comments sections. This allows of course some crazy or weird people to vent madness online but for the most part it does make articles better. There are many times when a video or article’s response is more funny than the actual content that I went to the site to obtain. I usually try to post every once and a while in the comments section, if I have a good joke or someone is saying something completely wrong
Blog Post #2: Editing Analysis.
The short controlled shots set up each character, and gives a quick glimpse into both their former lives, and also how they brought element of that into the safe house. The use of MCU and CU shots add a feeling of tension and oppression in the otherwise almost sentimental scene. The tight framings of the shots magnify the facial expressions of each character, highlighting how every action must be planned to avoid attracting attention and almost guaranteed death from the infected.
The cuts are drastic but add to the feeling of uneasiness in the scene. While they subjects may be totally different the shots all have a gloomy feel to them, and none stray to far each other. In each cut, another aspect of a person is revealed. When there's a knock on the door, the reaction in the faces of the characters show there motivations, and whether they are willing to risk themselves to save a little kid.
From the moment he knocks forward the shots change rapidly as the situation in the dining area becomes hostile, and the choice whether or not to save the boy is made. Once he is inside and begins eating, the shots get longer and closer mirroring the anxiety the survivors are feeling after saving someone who was being chased by infected. At the end of the scene the anxiety was proven to be for a reason, as the horde the boy was feeling finally caught up to him.
http://www.youtube.com/watch?v=wHf6Th-E3kE
Saturday, December 5, 2009
Design I Like
When I was trying to pick out a "design i like," I tried to think of an advertisement that had quickly gotten my attention and made me think about the story behind the product it was selling. Thinking in that way, I chose the poster from the RPG game Fallout 3. The poster is simple, not overly flashy but does a really good job at attracting my attention, and the fact that the only hint that it is referring to a game is the company and studio names at the bottom, forces you to scan the whole picture to look for information
The basic picture, a family playing football during a picnic, has a 50’s era depiction of family life, with a husband, wife two children, and a dog. The text at the top, prepare for the future, written in a retro font, combined with a smiling cartoon figure in the back gives it a feel of a life insurance ad from the era. First viewing this however, the juxtaposition of the words “prepare for the future,” with a weathered and damaged looking poster show instantly that something bad has happened and the “future” to be prepared for has already come. Then when you think how this represents a in world poster, the fact that nobody has changed It, combined with the ageing of the paper and the weathering implies that whatever happened was a major event. Looking further down and seeing the words Fallout 3 brings te whole thing together and changes the feel to a Cold War era bomb shelter ad, for a threat that turned out to be real.